Cases
Games & Production
AAA and indie game production, vendor orchestration and studio building.
Games & Production · 2024 – 2026
From AAA Structure to On-Demand Agile: Scaling a Tier-1 Co-Development Team from 8 to 35
Built the delivery processes from scratch for a Tier-1 platform programme: a Scrum team grown from 8 to 35 FTE, two external studios and three free-to-play projects delivered, steered by A/B tests.
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Games & Production · 2022 – 2024
Senior Outsourcing Producer on Metro Awakening: Eight Vendor Workstreams, 13,000+ Assets
Ran eight concurrent outsourcing workstreams on a AAA VR game: vendors, MSAs and SOWs, delivery pipelines and a roughly 10% cut in external budget. Plus the AI-built tools I added on my own initiative.
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Games & Production · 2021 – 2022
Co-Founding a Game Studio: Pixward and Boss Fighters
From a blank page to a working studio: contracting, vendor governance and an asymmetric PC/VR multiplayer game taken from concept into live support.
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