Project Manager · Product Owner · Applied AI
I deliver complex technology projects and products — from VR simulators to AI agents.
10+ years delivering real-time 3D, enterprise simulation and AI-driven products. Teams of up to 35 people, vendors and clients in five countries, and a current focus on agentic systems. Based in Bussum, the Netherlands.
What I do
Project delivery
Scope, budget, risk, vendors and teams. SOWs and MSAs, delivery pipelines and enterprise integration, including SAP-backed LMS systems.
Product ownership
Vision, roadmap and backlog. I run discovery interviews, separate platform capabilities from one-off requests, and scope MVPs that can actually be finished.
Applied AI
Multi-agent platforms, computer-vision pipelines and AI coding agents used on real workflows. I design the product around what the models can and cannot do.
Selected cases
All cases →Applied AI · 2026
Synthetic AI Focus Groups: Project Avatar
A SaaS platform where AI persona agents walk through a digital product and report where and why they drop off — taken from discovery to a closed-cohort pilot.
Read the case →
Applied AI · 2026
EW-Resilient Target Recognition: Unreal Engine + YOLO
Synthetic jamming simulated in Unreal Engine produces auto-labelled training data for a YOLO detector that still finds a tank through electronic-warfare interference.
Read the case →
Games & Production · 2024 – 2026
From AAA Structure to On-Demand Agile: Scaling a Tier-1 Co-Development Team from 8 to 35
Built the delivery processes from scratch for a Tier-1 platform programme: a Scrum team grown from 8 to 35 FTE, two external studios and three free-to-play projects delivered, steered by A/B tests.
Read the case →
Games & Production · 2022 – 2024
Senior Outsourcing Producer on Metro Awakening: Eight Vendor Workstreams, 13,000+ Assets
Ran eight concurrent outsourcing workstreams on a AAA VR game: vendors, MSAs and SOWs, delivery pipelines and a roughly 10% cut in external budget. Plus the AI-built tools I added on my own initiative.
Read the case →
Enterprise Simulation · 2018 – 2021
The Living Warehouse: a VR Digital Twin Accepted as an Audit
A VR tour of a national pharma warehouse that international regulators accepted in place of a physical inspection during the pandemic.
Read the case →
Enterprise Simulation · 2018 – 2021
From VRweCare to ImmerseMe: Finding the Product Model Behind a VR Idea
A VR product for patients and waiting rooms: MVP, first client, discovery that showed the buyer's cost problem, and two pivots to a B2B model.
Read the case →Open to Project Manager, Product Owner and Applied AI roles.
If you are building something with AI, simulation or real-time 3D at its core, I would like to hear about it.