Michael Velychko

Cases / Games & Production · 2024 – 2026

From AAA Structure to On-Demand Agile: Scaling a Tier-1 Co-Development Team from 8 to 35

Built the delivery processes from scratch for a Tier-1 platform programme: a Scrum team grown from 8 to 35 FTE, two external studios and three free-to-play projects delivered, steered by A/B tests.

From AAA Structure to On-Demand Agile: Scaling a Tier-1 Co-Development Team from 8 to 35
RoleSenior Producer (dedicated to a Tier-1 client), Vertigo Games
Period2024 – 2026
ProgrammeCo-development for a major Tier-1 platform partner, PC and mobile
ScaleScrum team grown from 8 to 35 FTE, two external studios, three free-to-play projects delivered (one launched)

Context

After Metro Awakening I moved to a very different kind of work. Vertigo had been organised around structured AAA production, with a plan, milestones and established vendor workstreams. The Tier-1 platform partner worked the opposite way: requirements arrived on demand, priorities changed with the client, and the work was free-to-play games and an AI content project that had to ship and then keep changing.

Nothing in the AAA playbook fitted that. The main problem was not any single title. It was that the delivery processes for this kind of programme did not exist yet.

My role

I was the Senior Producer dedicated to this client. My job was to create the operating model from scratch: take a team used to structured AAA and make it work in a super-agile, client-driven way, and then scale it.

What I did

Result

A note on confidentiality

The client and the unannounced projects are covered by NDA, so this case does not name them. Details can be discussed in an interview, within what the agreements allow.

What I would take from this